Bibliographic
Information
Gone by Michael
Grant. HarperTeen. (2008).
Price: $4.99 for special edition paperback
Pages: 570 pages for paperback
Plot Summary
The school day is just like all the others for
fourteen-year-old Sam and his best friend Quinn, filled with boring history
lessons when they would prefer to be surfing. It’s just the same that is until
their teacher disappears in the blink of an eye. They quickly learn it’s not
just their teacher who has vanished but everyone who is over the age of
fourteen as well. Frightened, Sam, Quinn, and genius classmate Astrid, travel
to their small town’s center where children and teens wander, bewildered and
scared over this recent turn of events. While no one understands the
disappearances nor why a large wall has appeared limiting them to 314 square miles,
many are determined to survive until the adults return. Mary and her
eight-year-old brother John take charge of all the preschoolers, toddlers, and
infants while others scrounge for food. Life becomes increasingly complicated
when some of the students from the nearby Coates Academy, a school rumored to
be for troubled kids, show up and take control. Fourteen-year-old Caine quickly
takes charge backed by his psychopathic crony Drake and enigmatic Diana. Sam,
not wanting to become the leader everyone expects him to be takes off to help
Astrid find her five-year-old brother Petey who is severely autistic. While
they are off searching chaos soon consumes the town resulting in maiming and
death.
The situation becomes increasingly dire when it is
revealed that some have developed supernatural powers. Sam admits that he can
shoot burning light out of his hands while Astrid reluctantly reveals that
Petey can teleport and choke people with invisible hands. Unfortunately, they
are not the only ones with powers. Caine and Diana both have gifts they are not
afraid to use while others seem to have latent powers that surface at the most
unexpected of times. Animals have also gone through startling mutations—coyotes
speak, snakes fly, and there is a monstrous darkness lurking in the nearby
hills. Together Astrid, Quinn, Sam, and their newfound friend Edilio must find
a way to not only exist in this frightening new world but stop the cruelty that
others’ are intent on inflicting.
Critical
Evaluation
Gone is a
roller coaster of a novel; just when readers think they have figured out
Michael Grant’s world they are surprised anew by what both creatures and
characters are capable of. More intense than the violence perpetrated in
Suzanne Collins’ Hunger Games trilogy,
fans of those dystopian novels will be shocked by the level of cruelty
displayed by characters within Gone. In
the FAYZ (Fallout Alley Youth Zone) power corrupts and many find themselves
capable of actions they would have never have considered committing in their
previous lives. Hunger and fear test all those left behind prodding some to
torture and kill while others simply turn away, afraid that they will be next. Of
course, some survive this bizarre trial by fire, showing their true character.
Mary refuses to take sides concerned only with the survival of the little ones;
Albert steps up to help feed the town while Lana uses her abilities to heal others.
The most fascinating characters, however, are those that
find it difficult to stand up for what is right. Twelve-year-old computer whiz,
Jack, finds himself working for Caine, Drake, and Diana as he is too afraid to
leave them knowing they will have no compunctions about killing him. He also
knows, however, that by helping them he is enabling the torture and murder of
others. Equally scared is Sam’s best friend Quinn. Although he recognizes the
wrongness of the act he doesn’t stop town bullies from beating a girl bloody
out of fear that he will be their next target. Instead of supporting Sam he is
jealous of his supernatural powers and his ability to lead. In fact, throughout
the novel Quinn constantly wavers in his convictions as the world he once knew
has now vanished.
This book is sure to constantly amaze readers with its
many twists and turns. While some characters are rather one dimensional it is
hoped that they will grow within the next five books in the series. However there
are enough dynamic characters and intriguing mysteries that will more than
satisfy readers.
Side Note (with spoilers):
While this novel is certainly an action-packed,
intriguing mystery there are elements in it that prevent it from being a tour
de force. Firstly, there are many elements in it that are reflective of the
television series LOST. The show started in 2004 while Grant’s first Gone book was not published until 2008
so it is possible that he gained inspiration from the show. LOST, like the Gone series, details the struggles of a
group of people who suddenly find themselves in a mysterious world complete
with inexplicable monsters, wild animals, and an evil darkness hiding on the
island. Together they must learn how to survive, not unlike the teens and
children in Gone while puzzling out
the island’s many secrets. There is even mythology at work in both the Gone books and LOST. Grant even admits
in an interview with School Library Journal that he was influenced by the
television show as well as the writings of Stephen King. Secondly, some of the
names used within Gone provide
readers a glimpse of what is to come. For example, it isn’t a huge shock when
Caine turns out to be Sam’s “evil” twin as Cain is the name of the murderous
brother in the Biblical tale of Cain and Abel.
Reader’s
Annotation
When everyone over the age of fourteen vanishes teens and
children must band together to survive in a strange new world.
About the
Author
Interestingly, Michael Grant is married to Katherine
Applegate who is a children’s author and recipient of the 2013 Newbery award.
Together they have published 150 books including the popular Animorphs series. Grant
recently finished the Gone series and
is currently hard at work on The
Magnificent 12 series. When he is not writing he enjoys spending time with his
wife and two children while eating Roquefort cheese.
To learn more about Michael Grant visit his website
here.
Genre
Dystopian fiction, Mystery
Readalikes
Hunger/Lies/Plague/Fear/Light
by Michael Grant
·
The sequels to Gone
The Maze Runner by
James Dashner
·
Also about kids abandoned in a cruel world
The Knife of Never Letting Go by Patrick Ness
·
Also involves teens escaping into a world filled
with secrets
Tags
Autistic character, California, prodigy, siblings,
superpowers, surfing
Awards
Won/Lists On
2013—Wyoming Soaring Eagle Nominee
Professional
Reviews
Booklist
(starred review)
Kirkus ReviewsSchool Library Journal's Q &A with Michael Grant
The Guardian
VOYA (starred review)
Booktalk Ideas
Initial premise (9-10)
“The Rules” (179-181)
Sam’s Final Inspirational Speech (410-11)
Bibliotherapeutic
Usefulness
This book is an excellent resource for those wishing to
examine their own strengths and weaknesses. It makes readers think about how
they would react if they were placed in a similar situation.
Reading
Level/Interest Level
Reading Level: 4th grade
Interest Level: 9th-12th grade
These levels are according to AR Bookfinder
Challenge
Issues
This book includes the following potentially
controversial elements:
·
Amputation scene
·
Beating others up
·
Coyotes eating people
·
Deliberate maiming
·
Graphic injuries
·
Intimidation tactics
·
Intimidation tactics
·
Murder
·
Physically abusive father
·
Racial slurs
·
Single mother
·
Superpowers
·
Taking the Lord’s name in vain
·
Torture
Librarians can point out that while this can be a
disturbing book to read it can provide a safe space for teens to explore how
they would react in emergency situations as well at the type of person they
would like to be when a crisis occurs.
Why Was This
Included?
I included this book because I thought the premise was
intriguing particularly the bit about superpowers.
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